This software conducts studies of animals and their behavioral patterns, and simplifies the terms based on technical characteristics, such as describing the activities in terms like how a machine works, how components of computer programs interact, and how the activities related to everyday human activities. The purpose of this software is to identify correlations between human activities and animal behavior, while at the same time determining ways to motivate any persons that identify with such patterns. The interrelation of computer programs may pertain to how certain animals behave to catch food, such as a fox, a tiger, and a giraffe. The qualities of animals may help to create new patterns for the designs of computer software infrastructure, such that regular models of computer programming may be improved with combinations of qualities that help to improve the models of computer programming with the pros of each animal. The combination of animals could be based on the food chain of the animals, while instead of creating a programming model that is based on one program eating another, the addition of securitization to each layer of the food chain, in addition to securitization of the entire structure, would lead to the equivalence of the pro qualities of the animals in the computer program, unknown to actual display of the program, such that the internals of the program are the equivalence of complete enemies working in perfect harmony. Each of the programs of the core program are written in this way, through the behaviors of the animals and how the computer program processes information.
- Patrick R. McElhiney
- Invention Processes & Intellectual Property (IP)